Virtual Worlds - Real Learning in front of a globe


Welcome to Virtual Worlds - Real Learning!

 

 

New Practices in Flexible Learning 2006

A range of new technologies is playing an increasing role in many learners’ everyday life. Why not try to capitalise on this engagement and use it to enhance the learning experience?

Virtual worlds offer the potential to engage learners at higher levels – which can influence on outlook and behaviour. They have the potential to become a meaningful, highly sophisticated tool for VET teachers.

The New Practices in Flexible Learning 2006 Virtual Worlds – Real Learning! project was designed to capitalise on the willingness of learners to engage with virtual worlds, by using a range of pedagogical activities to move learners from playing to an enhanced learning experience.

 

What you will find here

This resource shows how you can use virtual worlds to achieve competency-based learning outcomes. It can be used as a guide for individuals or as a resource for professional development and training sessions. Use the tabs to explore each section fully.

There are seven sections:

Virtual Worlds

Discover what they are, compare three different ones, and learn about Second Life® – the virtual world site selected for this project.

Educational Significance

Find out why virtual worlds have educational potential and the important things to consider when using them in teaching – includes a pedagogical and psychological look at virtual worlds.

Project Trials

Find out where this project originated and full details of how three teachers used virtual worlds for different learner groups ­– and read excerpts from one teacher’s insightful diary.

Facilitation Exemplar

Get an extensive overview of what you need to do to use a virtual world in your teaching

Technical Considerations

Find out what you need to discuss with your IT department in order to use virtual worlds in teaching.

Future Directions

Explore likely future directions of virtual worlds and how they may help to promote innovation in teaching.

 

A man and woman in front of the computer smiling
 
A woman typing on a laptop on top of her lap.
 
3 dimensional compass

Who is it for?

This resource is for the VET professional who wishes to expand their teaching tool repertoire. It offers models and guidelines for a teacher to incorporate the use of virtual worlds into their teaching practice, thereby providing their learners with a whole new learning experience and, potentially, greater understanding of their subject matter.

You can use the resource to:

* Second Life is a registered trademark of Linden Research, Inc.

 

 

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