

A range of new technologies is playing an increasing role in many learners’ everyday life. Why not try to capitalise on this engagement and use it to enhance the learning experience?
Virtual worlds offer the potential to engage learners at higher levels – which can influence on outlook and behaviour. They have the potential to become a meaningful, highly sophisticated tool for VET teachers.
The New Practices in Flexible Learning 2006 Virtual Worlds – Real Learning! project was designed to capitalise on the willingness of learners to engage with virtual worlds, by using a range of pedagogical activities to move learners from playing to an enhanced learning experience.
This resource shows how you can use virtual worlds to achieve competency-based learning outcomes. It can be used as a guide for individuals or as a resource for professional development and training sessions. Use the tabs to explore each section fully.
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This resource is for the VET professional who wishes to expand their teaching tool repertoire. It offers models and guidelines for a teacher to incorporate the use of virtual worlds into their teaching practice, thereby providing their learners with a whole new learning experience and, potentially, greater understanding of their subject matter.
You can use the resource to:
explore how virtual worlds have been used by three different learner groups to achieve competency based learning outcomes
consider the underlying pedagogical reasons for using virtual worlds
find examples of how real-life classroom activities can be linked to virtual world activities
find practical information about the role of the teacher
find out what aspects are critical for successful educational outcomes
follow the facilitator’s guide to using virtual worlds in teaching and the necessary preparatory steps
provide professional development or training sessions.
Australian Flexible Learning Framework